Updates from January, 2011 Toggle Comment Threads | Keyboard Shortcuts

  • igoekev 7:12 pm on January 2, 2011 Permalink | Reply  

    Yearbook 

    Found this great yearbook app (http://yearbookyourself.com) that allows the user to see themselves in several years throughout the decade – sort of what we want with the fashion area?

    I like that as you change the year, and alter your appearance, that it also tells you a fact about it.

     
  • igoekev 6:56 pm on January 2, 2011 Permalink | Reply  

    Fashion dress up game 

    This is sort of on the lines of our dress up interactive fashion area. Not the style but gives you a sort of idea into the sort of thing that people could customise to enhance the feel of the era…
    http://www.i-dressup.com/girls/makeovers/Fashion_Yearbook_1960s.php

     
  • igoekev 3:40 pm on December 22, 2010 Permalink | Reply  

    1960s films 

    The decade is known for being prominent in historical drama, psychological horror, and comedy, as well as the sub-genres of spy film, sword and sandal, and spaghetti westerns, all peaking during this decade.

    • Historical drama films continued to include epics, in the style of Ben-Hur from 1959, with Cleopatra (1963), but also evolving with 20th-century settings, such as The Guns of Navarone (1961), Lawrence of Arabia (1962) andDoctor Zhivago (1965).
    • Psychological horror films extended, beyond the stereotypical monster movies of Dracula/Frankenstein or Wolfman, to include more twisted films, such as Psycho (1960) and Roger Corman’s Poe adaptations for American International Pictures as well as British companies Hammer Horror and Amicus Productions. Other European filmmakers like Mario Bava directed many notable horror movies.
    • Comedy films became more elaborate, such as The Pink Panther (1963), The President’s Analyst (1967), or A Funny Thing Happened on the Way to the Forum (1966). Breakfast at Tiffany’s (1961) elevated the concept of a comedy-drama, where the subtle comedy conceals the harsher elements of the drama beneath, and Stanley Kubrick’s Dr. Strangelove (1964) set a new standard for satire by turning a story about nuclear holocaust into a sophisticated black comedy.
    • Beyond the trenchcoat and film noir, spy films expanded with worldly settings and hi-tech gadgets, such as the James Bond films Dr. No(1962) or Goldfinger (1964) and Thunderball (1965). This Spy mania extended throughout the world with many countries notable Italy and Spain producing many of their own fantastical spy movies.
    • Similar to spy films, the heist or caper film included worldly settings and hi-tech gadgets, as in the original Ocean’s Eleven (1960), Topkapi(1964) or The Thomas Crown Affair (1968 film).
    • The spaghetti westerns (made in Italy and Spain), were typified by Clint Eastwood movies, such as For a Few Dollars More (1965) or The Good, the Bad and the Ugly (1966). Several other American and Italian actors were also prominent in such westerns including Lee Van Cleef and Franco Nero.
    • Science-fiction or fantasy films employed a wider range of special effects, as in the original of The Time Machine (1960) and Mysterious Island (1961), or with animated aliens or mythical creatures, as in the Harryhausen animation for Jason and the Argonauts (1963). Some extensive sets were built to simulate alien worlds or zero-gravity chambers, as in space-station and spaceship sets for the epic 2001: A Space Odyssey (1968), the psychedelic, space settings for the erotic Barbarella (1968), and with ape-city in the original Planet of the Apes. Russian fairy-tale fantasy was also prominent with the likes of Aleksandr Rou directing many such movies.

     

     
  • igoekev 3:29 pm on December 22, 2010 Permalink | Reply  

    1960s music 

    Musical greats include: The Beatles, The Moody Blues, The Rolling Stones, Eric Clapton, The Yardbirds, Fleetwood Mac and Led Zeppelin, Simon and Garfunkel, Jimi Hendrix, The Beach Boys, James Brown, Otis Redding, Aretha Franklin, Johnny Cash.

     
  • igoekev 2:32 pm on December 22, 2010 Permalink | Reply  

    Fashion Trends 

    This slideshow requires JavaScript.

    Significant fashion trends of the 1960s include:

     

     
  • igoekev 2:13 pm on December 22, 2010 Permalink | Reply  

    In Gear – 1960s London fashion documentary 

    This documentary is amazing!! The visuals are so 1960s and how ace is the funky music!! The documentary also discusses using fashion to transport people into different time zones – exactly what we want to do with our fashion section.

     
  • igoekev 10:22 pm on December 20, 2010 Permalink | Reply  

    Thoughts so far… 

    My most recent jottings – http://issuu.com/igoekev/docs/sketch_book_layout_1?viewMode=magazine

     
  • igoekev 5:04 pm on December 20, 2010 Permalink | Reply  

    Important things to remember 

    The exhibit is inviting
    The exhibit needs to look interesting enough to invite someone to stop and spend some time with it. The topic should be interesting and the look of the exhibit should be inviting.

    The navigation of the exhibit is understandable
    This is probably the most difficult thing to get right, and is what we spend lots of time tinkering with. The user must be able to understand what they should do to get the exhibit to “work”. If the navigation is not clear, then the visitor will, at best, think it is a confusing exhibit, and at worst, will think that they are stupid for not being able to figure it out.

    The exhibit invites exploration
    The exhibits we find most interesting and successful invite open-ended “messing about” with several possible outcomes. A great deal of learning takes place when visitors are allowed to discover things for themselves. If the exhibit has a “right” answer at the end, then there are two problems; there’s a “right” answer, and there’s an end.

    The exhibit inspires interactions among visitors
    An exhibit that is designed so that more than one person can interact with it and with each other is more successful than an exhibit that can be used by only one person at a time. One of the goals of this collaboration is to inspire family and peer interactions, and the exhibits can be created with that in mind.

    The content of the exhibit is accurate
    Sounds absurd, but it’s common for an exhibit to simplify a concept to the point of presenting it incorrectly. This is a problem most when people try to present big complicated topics in an exhibit, and then discover that they need to simplify them.

    The exhibit is accessible to people of varying ages and development
    This is very tricky and very important. The best scenario is that the exhibit is interesting to a child, to a teenager, to an adult, to a developmentally-challenged pre-teen, to a… you get the idea. A really good exhibit can appeal to people with a wide variety of previous experiences, ages, ethnicity, etc.

    A visitor can take something away
    No, not handouts. Ideally a visitor walks away with something to think about. If we can relate the content of the exhibit to something in a visitor’s own life, so much the better. Often a good exhibit doesn’t actually impart any hard information, but instead lets the visitor make connections with other exhibits, other phenomena, (in our case) books, and past experiences. This can happen while the visitor is interacting with the exhibit, or it can happen two months later.

     
  • Brian 梁文龍 Johnson 6:07 pm on December 9, 2010 Permalink | Reply
    Tags:   

    The outcome has given us 5 main areas of… 

    The outcome has given us 5 main areas of focus each with subcategories the Area is GLOBAL and not specific to GB.
    1. CULTURE  = Fashion // Music // Lifestyle // Icons – Eg. Celebrity, Politician, King // Games //

    2. Science & Technology = Medical breakthrough // Invention & innovation //

    3. Media = TV // Radio // News // Politics // Film

    4. Art & Design = Artists // Famous works // Designs an Artifacts

    5, History & Geography = Environmental issues // Weather //

    Things that were added to the list of interactive elements include ‘A photo booth’ = add yourself to the experience  a ‘costume maker’ dresses the visitor in the period of the exhibition ‘suggestion post’ to prompt certain years fot the visitor unsure of what to select  – info kiosk that plucks facts from the data base to highlight facts, this could be inside and outside the experience

    The ability to change the date should be on all of the interactive inputs – and also when no information of any major relevance is on that year information about the period be offered as a general piece of text and/or visual.

    Tone of voice was discussed and the decision was made no to over complicate or over intellectualise the information or dumb it down too much Humour can be and should be utilised throughout the experience .

    That concluded…

    Erica is going to chose a the Year in the 1980’s  –
    Kevin to explore 1960’s
    Stefano is thinking of a character somewhere between 1930 – 1945
    to balance things out I can either make the character really young past 10 years old – or focus on the very early years in the exhibition 1920’s. the likelihood of big numbers of visitors in their 100’s is far less likely than 10 year olds arriving en-masse with their parents.  So for me it’s the year 2000 Y2K.
    🙂
    Have a cool weekend, see you all monday, enjoy!!!

     
    • ericachoi 12:47 am on December 10, 2010 Permalink | Reply

      yeh! Thanks brian for putting our ideas into shape!
      u r my hero! 🙂

  • igoekev 10:34 pm on December 6, 2010 Permalink | Reply  

    Time Travellers – Find your moment in time 

    Time Travellers is a new exhibition at the British Museum that allows people to immerse themselves in a multi-sensory environment that will evoke memories and emotions whilst learning about years gone by. Covering the last 100 hundred years (1910 – 2010), anyone can travel back to their special year and learn about the music, fashion, politics and culture whether it be 1912 – the year Titanic sank, the Great storm of 1987 or 2009 when RATM became Christmas number 1! The exhibition will allow people to interact with sound, vision and motion in away that makes information accessible and fun.

     
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